
Critical Blow
Classes with this skill: Treasure Hunter.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
Skill information
Skill levels
Skill enchant - Power
Skill enchant - Cost
Skill enchant - Fire Attack 

Skill enchant - Water Attack 

Skill enchant - Wind Attack 

Skill enchant - Earth Attack 

Skill enchant - Duel
All
Skill information
skill_name
s_critical_blow10
skill_id
409
max_level
10
operate_type
A3
max_magic_level (no enchant)
74
effect
{i_fatal_blow;3653;250;0};{i_death;0;5};{p_fatal_blow_rate;30;per}
operate_cond
{equip_weapon;{dagger;dualdagger}}
mp_consume2
72
cast_range
40
effective_range
400
skill_hit_time
1.3
skill_cool_time
0.7
skill_hit_cancel_time
0.5
reuse_delay
30
attribute
attr_none;0
trait
trait_none
effect_point
-333
target_type
enemy
affect_scope
single
affect_limit
0;0
next_action
attack
ride_state
@ride_none
olympiad_use
1
activate_rate
-1
basic_property
none
abnormal_time
15
abnormal_lv
5
abnormal_type
might_mortal
icon

Skill levels
Name and description
Magic Lvl
MP Consume
Power
Blow Rate

Critical Blow Lv.1
Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
55
52
1832
1.1

Critical Blow Lv.2
Attacks the target's vital points with 2091 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
58
56
2091
1.1

Critical Blow Lv.3
Attacks the target's vital points with 2272 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
60
58
2272
1.1

Critical Blow Lv.4
Attacks the target's vital points with 2460 Power added to P. Atk. Increases the user's success rate of vital point attacks by 15% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
62
60
2460
1.15

Critical Blow Lv.5
Attacks the target's vital points with 2653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 15% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
64
62
2653
1.15

Critical Blow Lv.6
Attacks the target's vital points with 2850 Power added to P. Atk. Increases the user's success rate of vital point attacks by 20% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
66
64
2850
1.2

Critical Blow Lv.7
Attacks the target's vital points with 3050 Power added to P. Atk. Increases the user's success rate of vital point attacks by 20% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
68
66
3050
1.2

Critical Blow Lv.8
Attacks the target's vital points with 3252 Power added to P. Atk. Increases the user's success rate of vital point attacks by 25% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
70
68
3252
1.25

Critical Blow Lv.9
Attacks the target's vital points with 3453 Power added to P. Atk. Increases the user's success rate of vital point attacks by 15% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
72
70
3453
1.25

Critical Blow Lv.10
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
74
72
3653
1.3
Skill enchant - Power
Name and description
Magic Lvl
Power

Critical Blow +1 Power
Attacks the target's vital points with 3685 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
76
3685

Critical Blow +2 Power
Attacks the target's vital points with 3718 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
76
3718

Critical Blow +3 Power
Attacks the target's vital points with 3751 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
76
3751

Critical Blow +4 Power
Attacks the target's vital points with 3784 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
77
3784

Critical Blow +5 Power
Attacks the target's vital points with 3817 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
77
3817

Critical Blow +6 Power
Attacks the target's vital points with 3850 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
77
3850

Critical Blow +7 Power
Attacks the target's vital points with 3883 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
78
3883

Critical Blow +8 Power
Attacks the target's vital points with 3916 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
78
3916

Critical Blow +9 Power
Attacks the target's vital points with 3949 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
78
3949

Critical Blow +10 Power
Attacks the target's vital points with 3982 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
79
3982

Critical Blow +11 Power
Attacks the target's vital points with 4014 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
79
4014

Critical Blow +12 Power
Attacks the target's vital points with 4047 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
79
4047

Critical Blow +13 Power
Attacks the target's vital points with 4080 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
80
4080

Critical Blow +14 Power
Attacks the target's vital points with 4113 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
80
4113

Critical Blow +15 Power
Attacks the target's vital points with 4146 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
80
4146

Critical Blow +16 Power
Attacks the target's vital points with 4179 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
81
4179

Critical Blow +17 Power
Attacks the target's vital points with 4212 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
81
4212

Critical Blow +18 Power
Attacks the target's vital points with 4245 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
81
4245

Critical Blow +19 Power
Attacks the target's vital points with 4278 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
82
4278

Critical Blow +20 Power
Attacks the target's vital points with 4311 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
82
4311

Critical Blow +21 Power
Attacks the target's vital points with 4343 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
82
4343

Critical Blow +22 Power
Attacks the target's vital points with 4376 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
83
4376

Critical Blow +23 Power
Attacks the target's vital points with 4409 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
83
4409

Critical Blow +24 Power
Attacks the target's vital points with 4442 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
83
4442

Critical Blow +25 Power
Attacks the target's vital points with 4475 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
84
4475

Critical Blow +26 Power
Attacks the target's vital points with 4508 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
84
4508

Critical Blow +27 Power
Attacks the target's vital points with 4541 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
84
4541

Critical Blow +28 Power
Attacks the target's vital points with 4574 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
85
4574

Critical Blow +29 Power
Attacks the target's vital points with 4607 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
85
4607

Critical Blow +30 Power
Attacks the target's vital points with 4640 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Ehchant Power: Increases the skill's Power.
85
4640
Skill enchant - Cost
Name and description
Magic Lvl
MP Consume

Critical Blow +1 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
76
70

Critical Blow +2 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
76
69

Critical Blow +3 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
76
68

Critical Blow +4 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
77
67

Critical Blow +5 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
77
66

Critical Blow +6 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
77
64

Critical Blow +7 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
78
63

Critical Blow +8 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
78
62

Critical Blow +9 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
78
61

Critical Blow +10 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
79
60

Critical Blow +11 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
79
58

Critical Blow +12 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
79
57

Critical Blow +13 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
80
56

Critical Blow +14 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
80
55

Critical Blow +15 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
80
54

Critical Blow +16 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
81
52

Critical Blow +17 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
81
51

Critical Blow +18 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
81
50

Critical Blow +19 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
82
49

Critical Blow +20 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
82
48

Critical Blow +21 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
82
46

Critical Blow +22 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
83
45

Critical Blow +23 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
83
44

Critical Blow +24 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
83
43

Critical Blow +25 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
84
42

Critical Blow +26 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
84
40

Critical Blow +27 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
84
39

Critical Blow +28 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
85
38

Critical Blow +29 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
85
37

Critical Blow +30 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success
rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP consumption.
85
36
Skill enchant - Fire Attack
Name and description
Magic Lvl
Attribute Power
Attribute

Critical Blow +1 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 1 Fire attribute.
76
1
0

Critical Blow +2 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 3 Fire attributes.
76
3
0

Critical Blow +3 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 5 Fire attributes.
76
5
0

Critical Blow +4 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 6 Fire attributes.
77
6
0

Critical Blow +5 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 8 Fire attributes.
77
8
0

Critical Blow +6 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 10 Fire attributes.
77
10
0

Critical Blow +7 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 11 Fire attributes.
78
11
0

Critical Blow +8 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 13 Fire attributes.
78
13
0

Critical Blow +9 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 15 Fire attributes.
78
15
0

Critical Blow +10 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 16 Fire attributes.
79
16
0

Critical Blow +11 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 18 Fire attributes.
79
18
0

Critical Blow +12 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 20 Fire attributes.
79
20
0

Critical Blow +13 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 21 Fire attributes.
80
21
0

Critical Blow +14 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 23 Fire attributes.
80
23
0

Critical Blow +15 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 25 Fire attributes.
80
25
0

Critical Blow +16 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 26 Fire attributes.
81
26
0

Critical Blow +17 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 28 Fire attributes.
81
28
0

Critical Blow +18 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 30 Fire attributes.
81
30
0

Critical Blow +19 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 31 Fire attributes.
82
31
0

Critical Blow +20 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 33 Fire attributes.
82
33
0

Critical Blow +21 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 35 Fire attributes.
82
35
0

Critical Blow +22 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 36 Fire attributes.
83
36
0

Critical Blow +23 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 38 Fire attributes.
83
38
0

Critical Blow +24 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 40 Fire attributes.
83
40
0

Critical Blow +25 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 41 Fire attributes.
84
41
0

Critical Blow +26 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 43 Fire attributes.
84
43
0

Critical Blow +27 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 45 Fire attributes.
84
45
0

Critical Blow +28 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 46 Fire attributes.
85
46
0

Critical Blow +29 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 48 Fire attributes.
85
48
0

Critical Blow +30 Fire Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 50 Fire attributes.
85
50
0
Skill enchant - Water Attack
Name and description
Magic Lvl
Attribute Power
Attribute

Critical Blow +1 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 1 Water attribute.
76
1
1

Critical Blow +2 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 3 Water attributes.
76
3
1

Critical Blow +3 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 5 Water attributes.
76
5
1

Critical Blow +4 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 6 Water attributes.
77
6
1

Critical Blow +5 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 8 Water attributes.
77
8
1

Critical Blow +6 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 10 Water attributes.
77
10
1

Critical Blow +7 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 11 Water attributes.
78
11
1

Critical Blow +8 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 13 Water attributes.
78
13
1

Critical Blow +9 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 15 Water attributes.
78
15
1

Critical Blow +10 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 16 Water attributes.
79
16
1

Critical Blow +11 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 18 Water attributes.
79
18
1

Critical Blow +12 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 20 Water attributes.
79
20
1

Critical Blow +13 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 21 Water attributes.
80
21
1

Critical Blow +14 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 23 Water attributes.
80
23
1

Critical Blow +15 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 25 Water attributes.
80
25
1

Critical Blow +16 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 26 Water attributes.
81
26
1

Critical Blow +17 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 28 Water attributes.
81
28
1

Critical Blow +18 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 30 Water attributes.
81
30
1

Critical Blow +19 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 31 Water attributes.
82
31
1

Critical Blow +20 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 33 Water attributes.
82
33
1

Critical Blow +21 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 35 Water attributes.
82
35
1

Critical Blow +22 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 36 Water attributes.
83
36
1

Critical Blow +23 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 38 Water attributes.
83
38
1

Critical Blow +24 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 40 Water attributes.
83
40
1

Critical Blow +25 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 41 Water attributes.
84
41
1

Critical Blow +26 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 43 Water attributes.
84
43
1

Critical Blow +27 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 45 Water attributes.
84
45
1

Critical Blow +28 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 46 Water attributes.
85
46
1

Critical Blow +29 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 48 Water attributes.
85
48
1

Critical Blow +30 Water Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 50 Water attributes.
85
50
1
Skill enchant - Wind Attack
Name and description
Magic Lvl
Attribute Power
Attribute

Critical Blow +1 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 1 Wind attribute.
76
1
2

Critical Blow +2 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 3 Wind attributes.
76
3
2

Critical Blow +3 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 5 Wind attributes.
76
5
2

Critical Blow +4 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 6 Wind attributes.
77
6
2

Critical Blow +5 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 8 Wind attributes.
77
8
2

Critical Blow +6 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 10 Wind attributes.
77
10
2

Critical Blow +7 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 11 Wind attributes.
78
11
2

Critical Blow +8 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 13 Wind attributes.
78
13
2

Critical Blow +9 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 15 Wind attributes.
78
15
2

Critical Blow +10 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 16 Wind attributes.
79
16
2

Critical Blow +11 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 18 Wind attributes.
79
18
2

Critical Blow +12 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 20 Wind attributes.
79
20
2

Critical Blow +13 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 21 Wind attributes.
80
21
2

Critical Blow +14 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 23 Wind attributes.
80
23
2

Critical Blow +15 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 25 Wind attributes.
80
25
2

Critical Blow +16 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 26 Wind attributes.
81
26
2

Critical Blow +17 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 28 Wind attributes.
81
28
2

Critical Blow +18 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 30 Wind attributes.
81
30
2

Critical Blow +19 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 31 Wind attributes.
82
31
2

Critical Blow +20 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 33 Wind attributes.
82
33
2

Critical Blow +21 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 35 Wind attributes.
82
35
2

Critical Blow +22 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 36 Wind attributes.
83
36
2

Critical Blow +23 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 38 Wind attributes.
83
38
2

Critical Blow +24 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 40 Wind attributes.
83
40
2

Critical Blow +25 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 41 Wind attributes.
84
41
2

Critical Blow +26 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 43 Wind attributes.
84
43
2

Critical Blow +27 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 45 Wind attributes.
84
45
2

Critical Blow +28 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 46 Wind attributes.
85
46
2

Critical Blow +29 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 48 Wind attributes.
85
48
2

Critical Blow +30 Wind Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital
point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 50 Wind attributes.
85
50
2
Skill enchant - Earth Attack
Name and description
Magic Lvl
Attribute Power
Attribute

Critical Blow
+1 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 1 Earth attribute.
76
1
3

Critical Blow
+2 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 3 Earth attributes.
76
3
3

Critical Blow
+3 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 5 Earth attributes.
76
5
3

Critical Blow
+4 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 6 Earth attributes.
77
6
3

Critical Blow
+5 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 8 Earth attributes.
77
8
3

Critical Blow
+6 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 10 Earth attributes.
77
10
3

Critical Blow
+7 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 11 Earth attributes.
78
11
3

Critical Blow
+8 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 13 Earth attributes.
78
13
3

Critical Blow
+9 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 15 Earth attributes.
78
15
3

Critical Blow
+10 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 16 Earth attributes.
79
16
3

Critical Blow
+11 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 18 Earth attributes.
79
18
3

Critical Blow
+12 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 20 Earth attributes.
79
20
3

Critical Blow
+13 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 21 Earth attributes.
80
21
3

Critical Blow
+14 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 23 Earth attributes.
80
23
3

Critical Blow
+15 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 25 Earth attributes.
80
25
3

Critical Blow
+16 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 26 Earth attributes.
81
26
3

Critical Blow
+17 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 28 Earth attributes.
81
28
3

Critical Blow
+18 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 30 Earth attributes.
81
30
3

Critical Blow
+19 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 31 Earth attributes.
82
31
3

Critical Blow
+20 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 33 Earth attributes.
82
33
3

Critical Blow
+21 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 35 Earth attributes.
82
35
3

Critical Blow
+22 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 36 Earth attributes.
83
36
3

Critical Blow
+23 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 38 Earth attributes.
83
38
3

Critical Blow
+24 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 40 Earth attributes.
83
40
3

Critical Blow
+25 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 41 Earth attributes.
84
41
3

Critical Blow
+26 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 43 Earth attributes.
84
43
3

Critical Blow
+27 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 45 Earth attributes.
84
45
3

Critical Blow
+28 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 46 Earth attributes.
85
46
3

Critical Blow
+29 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 48 Earth attributes.
85
48
3

Critical Blow
+30 Earth Attack
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 50 Earth attributes.
85
50
3
Skill enchant - Duel
Name and description
Magic Lvl
PvP Power

Critical Blow +1 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 3716 Power during PvP.
76
3716

Critical Blow +2 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 3780 Power during PvP.
76
3780

Critical Blow +3 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 3844 Power during PvP.
76
3844

Critical Blow +4 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 3908 Power during PvP.
76
3908

Critical Blow +5 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 3972 Power during PvP.
77
3972

Critical Blow +6 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4036 Power during PvP.
77
4036

Critical Blow +7 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4100 Power during PvP.
77
4100

Critical Blow +8 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4164 Power during PvP.
78
4164

Critical Blow +9 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4228 Power during PvP.
78
4228

Critical Blow +10 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4292 Power during PvP.
78
4292

Critical Blow +11 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4356 Power during PvP.
79
4356

Critical Blow +12 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4420 Power during PvP.
79
4420

Critical Blow +13 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4484 Power during PvP.
79
4484

Critical Blow +14 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4548 Power during PvP.
80
4548

Critical Blow +15 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4612 Power during PvP.
80
4612

Critical Blow +16 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4676 Power during PvP.
80
4676

Critical Blow +17 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4740 Power during PvP.
81
4740

Critical Blow +18 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4804 Power during PvP.
81
4804

Critical Blow +19 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4868 Power during PvP.
81
4868

Critical Blow +20 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4932 Power during PvP.
82
4932

Critical Blow +21 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4996 Power during PvP.
82
4996

Critical Blow +22 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5060 Power during PvP.
82
5060

Critical Blow +23 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5124 Power during PvP.
83
5124

Critical Blow +24 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5188 Power during PvP.
83
5188

Critical Blow +25 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5252 Power during PvP.
83
5252

Critical Blow +26 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5316 Power during PvP.
84
5316

Critical Blow +27 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5380 Power during PvP.
84
5380

Critical Blow +28 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5444 Power during PvP.
84
5444

Critical Blow +29 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5508 Power during PvP.
85
5508

Critical Blow +30 Duel
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate
of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5572 Power during PvP.
85
5572