Seal of Disease
Classes with this skill: Dominator.
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes.
Skill information
Skill levels
Skill enchant - Chance
Skill enchant - Cost
All
Skill information
skill_name
s_seal_of_disease1
skill_id
1367
max_level
1
operate_type
A2
max_magic_level (no enchant)
76
effect
{p_heal_effect;{all};-50;per}
is_magic
1
mp_consume2
84
cast_range
600
effective_range
1100
skill_hit_time
4
skill_hit_cancel_time
0.5
reuse_delay
15
attribute
attr_none;0
trait
trait_none
effect_point
-662
target_type
enemy_only
affect_scope
pledge
affect_limit
0;0
next_action
none
ride_state
@ride_none;@ride_strider;@ride_wyvern;@ride_wolf
olympiad_use
1
activate_rate
40
lv_bonus_rate
1
basic_property
men
abnormal_time
120
abnormal_lv
1
abnormal_type
heal_effect_down
debuff
1
mp_consume1
21
affect_range
200
affect_object
not_friend
icon
skill1367
Skill levels
Name and description

Seal of Disease Lv.1
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes.
Skill enchant - Chance
Name and description
Magic Lvl
Power

Seal of Disease +1 Chance
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
81
42

Seal of Disease +2 Chance
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
81
45

Seal of Disease +3 Chance
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
81
48

Seal of Disease +4 Chance
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
82
50

Seal of Disease +5 Chance
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
82
53

Seal of Disease +6 Chance
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
82
56

Seal of Disease +7 Chance
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
83
58

Seal of Disease +8 Chance
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
83
61

Seal of Disease +9 Chance
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
83
64

Seal of Disease +10 Chance
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
84
66

Seal of Disease +11 Chance
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
84
69

Seal of Disease +12 Chance
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
84
72

Seal of Disease +13 Chance
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
85
74

Seal of Disease +14 Chance
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
85
77

Seal of Disease +15 Chance
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
85
80
Skill enchant - Cost
Name and description
Magic Lvl
Power
MP Consume
MP Initial Consume

Seal of Disease +1 Cost
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
81
41
20
80

Seal of Disease +2 Cost
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
81
42
19
77

Seal of Disease +3 Cost
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
81
44
19
75

Seal of Disease +4 Cost
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
82
45
18
72

Seal of Disease +5 Cost
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
82
46
17
69

Seal of Disease +6 Cost
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
82
48
17
66

Seal of Disease +7 Cost
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
83
49
16
63

Seal of Disease +8 Cost
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
83
50
15
60

Seal of Disease +9 Cost
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
83
52
14
57

Seal of Disease +10 Cost
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
84
53
14
55

Seal of Disease +11 Cost
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
84
54
13
52

Seal of Disease +12 Cost
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
84
56
12
49

Seal of Disease +13 Cost
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
85
57
12
46

Seal of Disease +14 Cost
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
85
58
11
43

Seal of Disease +15 Cost
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
85
60
10
40