
Blade Dancer
Quest: Trial of the Challenger, Testimony of Fate, Test of the Duelist
Skills:
40
43
46
49
52
55
58
60
61
62
64
66
68
70
72
74
76
All
Level 40
Name and description
SP
Active
Magic
Spellbook
Attribute

Increases Critical Damage of all party members by 35% for 2 minutes. Additionally increases MP
consumption when dancing while song/dance is in effect. Requires a dualsword.
39000
Active
Dance/Song
No

Attacks the enemy with 833 Power added to P. Atk.
Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
39000
Active
No
No

Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
13000
Active
Yes


Inflicts dark damage on the target with 50 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
13000
Active
Yes


Inflicts dark damage on the target with 52 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
13000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
39000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
30 Power and decreasing their Speed by 20% for 1 minute.
20000
Active
Yes


Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
31 Power and decreasing their Speed by 20% for 1 minute.
20000
Active
Yes


Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
13000
Active
No
No

Attacks the enemy with 262 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
13000
Active
No
No

Attacks the enemy with 278 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
13000
Active
No
No
Level 43
Name and description
SP
Active
Magic
Spellbook
Attribute

Increases holy P. Atk. of all party members by 20 for 2 minutes.
Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
42000
Active
Dance/Song
No

Attacks the enemy with 992 Power added to P. Atk.
Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
42000
Active
No
No

Inflicts dark damage on the target with 53 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
14000
Active
Yes


Inflicts dark damage on the target with 55 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
14000
Active
Yes


Inflicts dark damage on the target with 57 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
14000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
42000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
33 Power and decreasing their Speed by 20% for 1 minute.
21000
Active
Yes


Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
34 Power and decreasing their Speed by 20% for 1 minute.
21000
Active
Yes


Attacks the enemy with 295 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
14000
Active
No
No

Attacks the enemy with 313 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
14000
Active
No
No

Attacks the enemy with 331 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
14000
Active
No
No
Level 46
Name and description
SP
Active
Magic
Spellbook
Attribute

Increases Accuracy of all party members by 4 for 2 minutes. Additionally increases MP consumption when
dancing while song/dance is in effect. Requires a dualsword.
60000
Active
Dance/Song
No

Attacks the enemy with 1171 Power added to P. Atk.
Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
60000
Active
No
No

Inflicts dark damage on the target with 58 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
20000
Active
Yes


Inflicts dark damage on the target with 60 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
20000
Active
Yes


Inflicts dark damage on the target with 61 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
20000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
60000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
36 Power and decreasing their Speed by 20% for 1 minute.
30000
Active
Yes


Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
37 Power and decreasing their Speed by 20% for 1 minute.
30000
Active
Yes


Attacks the enemy with 350 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
20000
Active
No
No

Attacks the enemy with 370 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
20000
Active
No
No

Attacks the enemy with 391 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
20000
Active
No
No
Level 49
Name and description
SP
Active
Magic
Spellbook
Attribute

Increases M. Atk. of all party members by 20% for 2 minutes. Additionally increases MP consumption when dancing
while song/dance is in effect. Requires a dualsword.
82000
Active
Dance/Song
No

Attacks the enemy with 1371 Power added to P. Atk.
Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
82000
Active
No
No

Inflicts dark damage on the target with 63 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
27000
Active
Yes


Inflicts dark damage on the target with 65 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
27000
Active
Yes


Inflicts dark damage on the target with 66 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
27000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
82000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
39 Power and decreasing their Speed by 20% for 1 minute.
41000
Active
Yes


Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
40 Power and decreasing their Speed by 20% for 1 minute.
41000
Active
Yes


Poisons the target, causing loss of 41 HP per second for 30 seconds.
82000
Active
Yes
No

Attacks the enemy with 412 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
27000
Active
No
No

Attacks the enemy with 434 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
27000
Active
No
No

Attacks the enemy with 457 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
27000
Active
No
No
Level 52
Name and description
SP
Active
Magic
Spellbook
Attribute

Increases the number of buffs an individual can receive by 1.
-
Passive
No

-

Decreases all party members' magic cancel damage by 40 and increases Casting Spd. by 30% for 2 minutes. Additionally increases
MP consumption when dancing while song/dance is in effect. Requires a dualsword.
150000
Active
Dance/Song
No

Attacks the enemy with 1592 Power added to P. Atk.
Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
150000
Active
No
No

Inflicts dark damage on the target with 68 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
50000
Active
Yes


Inflicts dark damage on the target with 70 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
50000
Active
Yes


Inflicts dark damage on the target with 72 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
50000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
150000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
39 Power and decreasing their Speed by 20% for 1 minute.
75000
Active
Yes


Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
40 Power and decreasing their Speed by 20% for 1 minute.
75000
Active
Yes


Attacks the enemy with 481 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
50000
Active
No
No

Attacks the enemy with 506 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
50000
Active
No
No

Attacks the enemy with 531 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
50000
Active
No
No
Level 55
Name and description
SP
Active
Magic
Spellbook
Attribute

Increases P. Atk. of all party members by 12% for 2 minutes. Additionally increases MP consumption when dancing
while song/dance is in effect. Requires a dualsword.
160000
Active
Dance/Song
No

Attacks the enemy with 1832 Power added to P. Atk.
Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
160000
Active
No
No

Attacks nearby enemies with 825 Power added to P. Atk. and decreases P. Atk./M. Atk. by 10% for 10 seconds.
Over-hit and Critical are possible.
160000
Active
No
No

A sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dualsword. Effect 6.
160000
Active
No
No

Inflicts dark damage on the target with 73 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
52000
Active
Yes


Inflicts dark damage on the target with 75 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
52000
Active
Yes


Inflicts dark damage on the target with 77 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
52000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
160000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
45 Power and decreasing their Speed by 20% for 1 minute.
79000
Active
Yes


Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
46 Power and decreasing their Speed by 20% for 1 minute.
79000
Active
Yes


Attacks the enemy with 557 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
52000
Active
No
No

Attacks the enemy with 584 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
52000
Active
No
No

Attacks the enemy with 611 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
52000
Active
No
No
Level 58
Name and description
SP
Active
Magic
Spellbook
Attribute

Increases Atk. Spd. of all party members by 15% for 2 minutes. Additionally increases MP consumption
when dancing while song/dance is in effect. Requires a dualsword.
180000
Active
Dance/Song
No

Attacks the enemy with 2091 Power added to P. Atk.
Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
180000
Active
No
No

Attacks nearby enemies with 941 Power added to P. Atk. and decreases P. Atk./M. Atk. by 10% for 10 seconds.
Over-hit and Critical are possible.
180000
Active
No
No

Inflicts dark damage on the target with 78 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
62000
Active
Yes


Inflicts dark damage on the target with 80 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
62000
Active
Yes


Inflicts dark damage on the target with 82 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
62000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
180000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
45 Power and decreasing their Speed by 20% for 1 minute.
90000
Active
Yes


Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
46 Power and decreasing their Speed by 20% for 1 minute.
90000
Active
Yes


Poisons the target, causing loss of 50 HP per second for 30 seconds.
180000
Active
Yes
No

Attacks the enemy with 557 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
62000
Active
No
No

Attacks the enemy with 584 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
62000
Active
No
No

Attacks the enemy with 611 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
62000
Active
No
No
Level 60
Name and description
SP
Active
Magic
Spellbook
Attribute

For 2 minutes, increases your P. Def. by 25%, Evasion by 3, and M. Def. by 10%.
Increases the additional MP consumption when dancing while sing/dance effect lasts.
240000
Active
Dance/Song
No

Attacks the enemy with 2272 Power added to P. Atk.
Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
240000
Active
No
No

Attacks nearby enemies with 1023 Power added to P. Atk. and decreases P. Atk./M. Atk. by 10% for 10 seconds.
Over-hit and Critical are possible.
240000
Active
No
No

A sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dualsword. Effect 7.
240000
Active
No
No

Inflicts dark damage on the target with 84 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
120000
Active
Yes


Inflicts dark damage on the target with 85 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
120000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
240000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
51 Power and decreasing their Speed by 20% for 1 minute.
240000
Active
Yes


Attacks the enemy with 727 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
120000
Active
No
No

Attacks the enemy with 758 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
120000
Active
No
No
Level 61
Name and description
SP
Active
Magic
Spellbook
Attribute

Increases the number of buffs an individual can receive by 2.
-
Passive
No

No
Level 62
Name and description
SP
Active
Magic
Spellbook
Attribute

Increases party members' Resistance to Earth by 30 for 2 minutes. Additionally increases MP consumption
when dancing while song/dance is in effect. Requires a dualsword.
330000
Active
Dance/Song
No

Attacks the enemy with 2460 Power added to P. Atk.
Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
330000
Active
No
No

Attacks nearby enemies with 1107 Power added to P. Atk. and decreases P. Atk./M. Atk. by 15% for 10 seconds.
Over-hit and Critical are possible.
330000
Active
No
No

Inflicts dark damage on the target with 87 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
170000
Active
Yes


Inflicts dark damage on the target with 89 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
170000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
330000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
53 Power and decreasing their Speed by 20% for 1 minute.
330000
Active
Yes


Attacks the enemy with 789 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
170000
Active
No
No

Attacks the enemy with 820 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
170000
Active
No
No
Level 64
Name and description
SP
Active
Magic
Spellbook
Attribute

Attacks the enemy with 2653 Power added to P. Atk.
Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
400000
Active
No
No

Attacks nearby enemies with 1194 Power added to P. Atk. and decreases P. Atk./M. Atk. by 15% for 10 seconds.
Over-hit and Critical are possible.
400000
Active
No
No

Inflicts dark damage on the target with 43 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
200000
Active
Yes


Inflicts dark damage on the target with 43 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
200000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
400000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
56 Power and decreasing their Speed by 20% for 1 minute.
400000
Active
Yes


Attacks the enemy with 852 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
200000
Active
No
No

Attacks the enemy with 885 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
200000
Active
No
No
Level 66
Name and description
SP
Active
Magic
Spellbook
Attribute

For 2 minutes, gives all party members the ability to decrease by 30 any environment-related damage received.
Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
540000
Active
Dance/Song
No

Attacks the enemy with 2850 Power added to P. Atk.
Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
540000
Active
No
No

Attacks nearby enemies with 1283 Power added to P. Atk. and decreases P. Atk./M. Atk. by 20% for 10 seconds.
Over-hit and Critical are possible.
540000
Active
No
No

Inflicts dark damage on the target with 94 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
270000
Active
Yes


Inflicts dark damage on the target with 96 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
270000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
540000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
58 Power and decreasing their Speed by 20% for 1 minute.
540000
Active
Yes


Poisons the target, causing loss of 58 HP per second for 30 seconds.
540000
Active
Yes
No

Attacks the enemy with 917 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
270000
Active
No
No

Attacks the enemy with 950 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
270000
Active
No
No
Level 68
Name and description
SP
Active
Magic
Spellbook
Attribute

Attacks the enemy with 3050 Power added to P. Atk.
Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
710000
Active
No
No

Attacks nearby enemies with 1376 Power added to P. Atk. and decreases P. Atk./M. Atk. by 20% for 10 seconds.
Over-hit and Critical are possible.
710000
Active
No
No

Inflicts dark damage on the target with 97 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
350000
Active
Yes


Inflicts dark damage on the target with 99 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
350000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
710000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
59 Power and decreasing their Speed by 20% for 1 minute.
710000
Active
Yes


Attacks the enemy with 984 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
350000
Active
No
No

Attacks the enemy with 1017 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
350000
Active
No
No
Level 70
Name and description
SP
Active
Magic
Spellbook
Attribute

Increases party members' Resistance to Water by 30 for 2 minutes. Additionally increases
MP consumption when dancing while song/dance is in effect. Requires a dualsword.
780000
Active
Dance/Song
No

Attacks the enemy with 3252 Power added to P. Atk.
Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
780000
Active
No
No

Attacks nearby enemies with 1464 Power added to P. Atk. and decreases P. Atk./M. Atk. by 25% for 10 seconds.
Over-hit and Critical are possible.
780000
Active
No
No

Inflicts dark damage on the target with 100 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
390000
Active
Yes


Inflicts dark damage on the target with 102 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
390000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
780000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
59 Power and decreasing their Speed by 20% for 1 minute.
780000
Active
Yes


Attacks the enemy with 1051 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
390000
Active
No
No

Attacks the enemy with 1084 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
390000
Active
No
No
Level 72
Name and description
SP
Active
Magic
Spellbook
Attribute

Attacks the enemy with 3453 Power added to P. Atk.
Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
920000
Active
No
No

Attacks nearby enemies with 1554 Power added to P. Atk. and decreases P. Atk./M. Atk. by 25% for 10 seconds.
Over-hit and Critical are possible.
920000
Active
No
No

A sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dualsword. Effect 8.
920000
Active
No
No

Inflicts dark damage on the target with 104 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
460000
Active
Yes


Inflicts dark damage on the target with 105 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
460000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
920000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
63 Power and decreasing their Speed by 20% for 1 minute.
920000
Active
Yes


Attacks the enemy with 1118 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
460000
Active
No
No

Attacks the enemy with 1151 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
460000
Active
No
No
Level 74
Name and description
SP
Active
Magic
Spellbook
Attribute

For 2 minutes, gives all party members the ability to recover as HP 8% of any standard melee damage inflicted on the enemy.
Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
2000000
Active
Dance/Song
No

Attacks the enemy with 3653 Power added to P. Atk.
Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
2000000
Active
No
No

Attacks nearby enemies with 1644 Power added to P. Atk. and decreases P. Atk./M. Atk. by 30% for 10 seconds.
Over-hit and Critical are possible.
2000000
Active
No
No

Inflicts dark damage on the target with 107 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
1000000
Active
Yes


Inflicts dark damage on the target with 108 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
1000000
Active
Yes


Provokes the enemy to attack, then immobilizes them for 10 seconds.
2000000
Active
No
No

Throws the enemy into confusion, changing their target of attack.
2000000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
65 Power and decreasing their Speed by 20% for 1 minute.
2000000
Active
Yes


Poisons the target, causing loss of 63 HP per second for 30 seconds.
2000000
Active
Yes
No

Attacks the enemy with 1185 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
1000000
Active
No
No

Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
1000000
Active
No
No
Level 76
Name and description
SP
Active
Magic
Spellbook
Attribute

Increases the number of buffs an individual can receive by 3.
-
Passive
No

-

Increases the number of buffs an individual can receive by 4.
-
Passive
No

-