
Sting
Classes with this skill: Palus Knight, Shilien Knight, Blade Dancer, Assassin, Abyss Walker, Phantom Ranger.
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
Skill information
Skill levels
Skill enchant - Cost
Skill enchant - Power
All
Skill information
skill_name
s_bleed_attack192
skill_id
223
max_level
49
operate_type
A2
max_magic_level (no enchant)
70
effect
{i_p_attack;1218;0;0;0};{t_hp;-67;5;diff}
operate_cond
{equip_weapon;{sword;dagger;dual;dualdagger}}
mp_consume2
75
cast_range
40
effective_range
400
skill_hit_time
1.08
skill_cool_time
0.72
skill_hit_cancel_time
0.5
reuse_delay
3
attribute
attr_none;0
trait
trait_bleed
effect_point
-333
target_type
enemy
affect_scope
single
affect_limit
0;0
next_action
attack
ride_state
@ride_none
olympiad_use
1
activate_rate
50
lv_bonus_rate
1
basic_property
con
abnormal_time
20
abnormal_lv
8
abnormal_type
bleeding
debuff
1
abnormal_visual_effect
ave_dot_bleeding
icon

Skill levels
Name and description
MP Consume
Magic Lvl
Power
Damage Over Time

Sting Lv.1
Attacks the enemy with 82 Power added to P. Atk., and inflicts Bleed causing
loss of 75 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
21
22
82
75

Sting Lv.2
Attacks the enemy with 88 Power added to P. Atk., and inflicts Bleed causing
loss of 75 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
22
23
88
75

Sting Lv.3
Attacks the enemy with 95 Power added to P. Atk., and inflicts Bleed causing
loss of 75 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
23
24
95
75

Sting Lv.4
Attacks the enemy with 110 Power added to P. Atk., and inflicts Bleed causing
loss of 75 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
25
26
110
75

Sting Lv.5
Attacks the enemy with 118 Power added to P. Atk., and inflicts Bleed causing
loss of 75 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
26
27
118
75

Sting Lv.6
Attacks the enemy with 127 Power added to P. Atk., and inflicts Bleed causing
loss of 75 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
27
28
127
75

Sting Lv.7
Attacks the enemy with 146 Power added to P. Atk., and inflicts Bleed causing
loss of 102 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
28
30
146
102

Sting Lv.8
Attacks the enemy with 157 Power added to P. Atk., and inflicts Bleed causing
loss of 102 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
28
31
157
102

Sting Lv.9
Attacks the enemy with 168 Power added to P. Atk., and inflicts Bleed causing
loss of 102 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
29
32
168
102

Sting Lv.10
Attacks the enemy with 191 Power added to P. Atk., and inflicts Bleed causing
loss of 102 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
32
34
191
102

Sting Lv.11
Attacks the enemy with 204 Power added to P. Atk., and inflicts Bleed causing
loss of 102 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
33
35
204
102

Sting Lv.12
Attacks the enemy with 217 Power added to P. Atk., and inflicts Bleed causing
loss of 102 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
34
36
217
102

Sting Lv.13
Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing
loss of 102 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
36
38
246
102

Sting Lv.14
Attacks the enemy with 262 Power added to P. Atk., and inflicts Bleed causing
loss of 102 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
37
39
262
102

Sting Lv.15
Attacks the enemy with 278 Power added to P. Atk., and inflicts Bleed causing
loss of 132 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
38
40
278
132

Sting Lv.16
Attacks the enemy with 295 Power added to P. Atk., and inflicts Bleed causing
loss of 132 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
38
41
295
132

Sting Lv.17
Attacks the enemy with 313 Power added to P. Atk., and inflicts Bleed causing
loss of 132 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
40
42
313
132

Sting Lv.18
Attacks the enemy with 331 Power added to P. Atk., and inflicts Bleed causing
loss of 132 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
41
43
331
132

Sting Lv.19
Attacks the enemy with 350 Power added to P. Atk., and inflicts Bleed causing
loss of 132 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
42
44
350
132

Sting Lv.20
Attacks the enemy with 370 Power added to P. Atk., and inflicts Bleed causing
loss of 132 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
43
45
370
132

Sting Lv.21
Attacks the enemy with 391 Power added to P. Atk., and inflicts Bleed causing
loss of 132 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
44
46
391
132

Sting Lv.22
Attacks the enemy with 412 Power added to P. Atk., and inflicts Bleed causing
loss of 132 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
46
47
412
132

Sting Lv.23
Attacks the enemy with 434 Power added to P. Atk., and inflicts Bleed causing
loss of 132 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
47
48
434
132

Sting Lv.24
Attacks the enemy with 457 Power added to P. Atk., and inflicts Bleed causing
loss of 132 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
48
49
457
132

Sting Lv.25
Attacks the enemy with 481 Power added to P. Atk., and inflicts Bleed causing
loss of 162 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
50
50
481
162

Sting Lv.26
Attacks the enemy with 506 Power added to P. Atk., and inflicts Bleed causing
loss of 162 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
50
51
506
162

Sting Lv.27
Attacks the enemy with 531 Power added to P. Atk., and inflicts Bleed causing
loss of 162 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
51
52
531
162

Sting Lv.28
Attacks the enemy with 557 Power added to P. Atk., and inflicts Bleed causing
loss of 162 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
52
54
557
162

Sting Lv.29
Attacks the enemy with 584 Power added to P. Atk., and inflicts Bleed causing
loss of 162 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
53
54
584
162

Sting Lv.30
Attacks the enemy with 611 Power added to P. Atk., and inflicts Bleed causing
loss of 162 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
55
55
611
162

Sting Lv.31
Attacks the enemy with 639 Power added to P. Atk., and inflicts Bleed causing
loss of 162 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
56
56
639
162

Sting Lv.32
Attacks the enemy with 668 Power added to P. Atk., and inflicts Bleed causing
loss of 162 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
57
57
668
162

Sting Lv.33
Attacks the enemy with 697 Power added to P. Atk., and inflicts Bleed causing
loss of 162 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
58
58
697
162

Sting Lv.34
Attacks the enemy with 727 Power added to P. Atk., and inflicts Bleed causing
loss of 162 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
60
59
727
162

Sting Lv.35
Attacks the enemy with 758 Power added to P. Atk., and inflicts Bleed causing
loss of 186 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
61
60
758
186

Sting Lv.36
Attacks the enemy with 789 Power added to P. Atk., and inflicts Bleed causing
loss of 186 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
61
61
789
186

Sting Lv.37
Attacks the enemy with 820 Power added to P. Atk., and inflicts Bleed causing
loss of 186 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
62
62
820
186

Sting Lv.38
Attacks the enemy with 852 Power added to P. Atk., and inflicts Bleed causing
loss of 186 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
63
63
852
186

Sting Lv.39
Attacks the enemy with 885 Power added to P. Atk., and inflicts Bleed causing
loss of 186 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
65
64
885
186

Sting Lv.40
Attacks the enemy with 917 Power added to P. Atk., and inflicts Bleed causing
loss of 186 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
66
65
917
186

Sting Lv.41
Attacks the enemy with 950 Power added to P. Atk., and inflicts Bleed causing
loss of 186 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
67
66
950
186

Sting Lv.42
Attacks the enemy with 984 Power added to P. Atk., and inflicts Bleed causing
loss of 186 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
68
67
984
186

Sting Lv.43
Attacks the enemy with 1017 Power added to P. Atk., and inflicts Bleed causing
loss of 186 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
69
68
1017
186

Sting Lv.44
Attacks the enemy with 1051 Power added to P. Atk., and inflicts Bleed causing
loss of 186 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
70
69
1051
186

Sting Lv.45
Attacks the enemy with 1084 Power added to P. Atk., and inflicts Bleed causing
loss of 201 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
71
70
1084
201

Sting Lv.46
Attacks the enemy with 1118 Power added to P. Atk., and inflicts Bleed causing
loss of 201 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
72
71
1118
201

Sting Lv.47
Attacks the enemy with 1151 Power added to P. Atk., and inflicts Bleed causing
loss of 201 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
73
72
1151
201

Sting Lv.48
Attacks the enemy with 1185 Power added to P. Atk., and inflicts Bleed causing
loss of 201 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
74
73
1185
201

Sting Lv.49
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing
loss of 201 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
75
74
1218
201
Skill enchant - Cost
Name and description
Magic Lvl
MP Consume
Power

Sting +1 Cost
Attacks the enemy with 1229 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
76
74
1229

Sting +2 Cost
Attacks the enemy with 1240 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
76
72
1240

Sting +3 Cost
Attacks the enemy with 1251 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
76
71
1251

Sting +4 Cost
Attacks the enemy with 1262 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
77
70
1262

Sting +5 Cost
Attacks the enemy with 1273 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
77
68
1273

Sting +6 Cost
Attacks the enemy with 1284 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
77
67
1284

Sting +7 Cost
Attacks the enemy with 1295 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
78
66
1295

Sting +8 Cost
Attacks the enemy with 1306 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
78
64
1306

Sting +9 Cost
Attacks the enemy with 1317 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
78
63
1317

Sting +10 Cost
Attacks the enemy with 1328 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
79
62
1328

Sting +11 Cost
Attacks the enemy with 1339 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
79
60
1339

Sting +12 Cost
Attacks the enemy with 1350 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
79
59
1350

Sting +13 Cost
Attacks the enemy with 1361 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
80
58
1361

Sting +14 Cost
Attacks the enemy with 1372 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
80
56
1372

Sting +15 Cost
Attacks the enemy with 1383 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
80
55
1383

Sting +16 Cost
Attacks the enemy with 1394 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
81
54
1394

Sting +17 Cost
Attacks the enemy with 1405 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
81
52
1405

Sting +18 Cost
Attacks the enemy with 1415 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
81
51
1415

Sting +19 Cost
Attacks the enemy with 1426 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
82
50
1426

Sting +20 Cost
Attacks the enemy with 1437 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
82
48
1437

Sting +21 Cost
Attacks the enemy with 1448 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
82
47
1448

Sting +22 Cost
Attacks the enemy with 1459 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
83
46
1459

Sting +23 Cost
Attacks the enemy with 1470 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
83
44
1470

Sting +24 Cost
Attacks the enemy with 1481 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
83
43
1481

Sting +25 Cost
Attacks the enemy with 1492 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
84
42
1492

Sting +26 Cost
Attacks the enemy with 1503 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
84
41
1503

Sting +27 Cost
Attacks the enemy with 1514 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
84
39
1514

Sting +28 Cost
Attacks the enemy with 1525 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
85
38
1525

Sting +29 Cost
Attacks the enemy with 1536 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
85
37
1536

Sting +30 Cost
Attacks the enemy with 1547 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds.
Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Cost: Decreases MP consumption.
85
35
1547
Skill enchant - Chance
Name and description
Magic Lvl
Power

Sting +1 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
76
1218

Sting +2 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
76
1218

Sting +3 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
76
1218

Sting +4 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
77
1218

Sting +5 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
77
1218

Sting +6 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
77
1218

Sting +7 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
77
1218

Sting +8 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
78
1218

Sting +9 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
78
1218

Sting +10 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
78
1218

Sting +11 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
78
1218

Sting +12 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
79
1218

Sting +13 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
79
1218

Sting +14 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
79
1218

Sting +15 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
79
1218

Sting +16 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
80
1218

Sting +17 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
80
1218

Sting +18 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
80
1218

Sting +19 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
80
1218

Sting +20 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
81
1218

Sting +21 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
81
1218

Sting +22 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
81
1218

Sting +23 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
81
1218

Sting +24 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
82
1218

Sting +25 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
82
1218

Sting +26 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
82
1218

Sting +27 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
82
1218

Sting +28 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
83
1218

Sting +29 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
83
1218

Sting +30 Chance
Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. Enchant Chance: Increases the success rate.
83
1218