Blinding Blow


Classes with this skill: Plains Walker, Abyss Walker.

Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.

Skill information
Skill levels
Skill enchant - Cost
Skill enchant - Power
All
Skill information
skill_name
s_blinding_blow10
skill_id
321
max_level
10
operate_type
A3
max_magic_level (no enchant)
74
effect
{i_fatal_blow;3653;250;0};{p_speed;{all};40;diff};{i_death;0;5};{i_align_direction;80}
operate_cond
{equip_weapon;{dagger;dualdagger}}
mp_consume2
72
cast_range
40
effective_range
400
skill_hit_time
1.08
skill_cool_time
0.72
skill_hit_cancel_time
0.5
reuse_delay
30
attribute
attr_none;0
trait
trait_none
effect_point
-333
target_type
enemy
affect_scope
single
affect_limit
0;0
next_action
attack
ride_state
@ride_none
olympiad_use
1
activate_rate
-1
basic_property
none
abnormal_time
15
abnormal_lv
1
abnormal_type
speed_up_special
icon
skill0321
Skill levels
Name and description
MP Consume
Magic Lvl
Power
Blinding Blow Lv. 1
Attacks the target's vital points with 2751 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
63
65
2751
Blinding Blow Lv. 2
Attacks the target's vital points with 2850 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
64
66
2850
Blinding Blow Lv. 3
Attacks the target's vital points with 2950 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
65
67
2950
Blinding Blow Lv. 4
Attacks the target's vital points with 3050 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
66
68
3050
Blinding Blow Lv. 5
Attacks the target's vital points with 3151 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
67
69
3151
Blinding Blow Lv. 6
Attacks the target's vital points with 3252 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
68
70
3252
Blinding Blow Lv. 7
Attacks the target's vital points with 3353 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
69
71
3353
Blinding Blow Lv. 8
Attacks the target's vital points with 3453 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
70
72
3453
Blinding Blow Lv. 9
Attacks the target's vital points with 3553 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
71
73
3553
Blinding Blow Lv. 10
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
72
74
3653
Skill enchant - Cost
Name and description
Magic Lvl
MP Consume
Blinding Blow +1 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
76
71
Blinding Blow +2 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
76
70
Blinding Blow +3 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
76
69
Blinding Blow +4 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
77
68
Blinding Blow +5 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
77
67
Blinding Blow +6 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
77
66
Blinding Blow +7 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
78
65
Blinding Blow +8 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
78
64
Blinding Blow +9 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
78
63
Blinding Blow +10 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
79
62
Blinding Blow +11 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
79
61
Blinding Blow +12 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
79
60
Blinding Blow +13 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
80
59
Blinding Blow +14 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
80
58
Blinding Blow +15 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
80
57
Blinding Blow +16 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
81
56
Blinding Blow +17 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
81
55
Blinding Blow +18 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
81
54
Blinding Blow +19 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
82
53
Blinding Blow +20 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
82
52
Blinding Blow +21 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
82
51
Blinding Blow +22 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
83
49
Blinding Blow +23 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
83
48
Blinding Blow +24 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
83
47
Blinding Blow +25 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
84
46
Blinding Blow +26 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
84
45
Blinding Blow +27 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
84
44
Blinding Blow +28 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
85
43
Blinding Blow +29 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
85
42
Blinding Blow +30 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
85
41
Skill enchant - Power
Name and description
Magic Lvl
Magic Lvl
Blinding Blow +1 Power
Attacks the target's vital points with 3875 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
76
3875
Blinding Blow +2 Power
Attacks the target's vital points with 3902 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
76
3902
Blinding Blow +3 Power
Attacks the target's vital points with 3928 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
76
3928
Blinding Blow +4 Power
Attacks the target's vital points with 3955 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
77
3955
Blinding Blow +5 Power
Attacks the target's vital points with 3981 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
77
3981
Blinding Blow +6 Power
Attacks the target's vital points with 4007 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
77
4007
Blinding Blow +7 Power
Attacks the target's vital points with 4034 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
78
4034
Blinding Blow +8 Power
Attacks the target's vital points with 4060 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
78
4060
Blinding Blow +9 Power
Attacks the target's vital points with 4086 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
78
4086
Blinding Blow +10 Power
Attacks the target's vital points with 4113 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
79
4113
Blinding Blow +11 Power
Attacks the target's vital points with 4139 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
79
4139
Blinding Blow +12 Power
Attacks the target's vital points with 4166 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
79
4166
Blinding Blow +13 Power
Attacks the target's vital points with 4192 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
80
4192
Blinding Blow +14 Power
Attacks the target's vital points with 4218 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
80
4218
Blinding Blow +15 Power
Attacks the target's vital points with 4245 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
80
4245
Blinding Blow +16 Power
Attacks the target's vital points with 4271 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
81
4271
Blinding Blow +17 Power
Attacks the target's vital points with 4298 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
81
4298
Blinding Blow +18 Power
Attacks the target's vital points with 4324 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
81
4324
Blinding Blow +19 Power
Attacks the target's vital points with 4350 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
82
4350
Blinding Blow +20 Power
Attacks the target's vital points with 4377 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
82
4377
Blinding Blow +21 Power
Attacks the target's vital points with 4403 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
82
4403
Blinding Blow +22 Power
Attacks the target's vital points with 4429 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
83
4429
Blinding Blow +23 Power
Attacks the target's vital points with 4456 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
83
4456
Blinding Blow +24 Power
Attacks the target's vital points with 4482 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
83
4482
Blinding Blow +25 Power
Attacks the target's vital points with 4509 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
84
4509
Blinding Blow +26 Power
Attacks the target's vital points with 4535 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
84
4535
Blinding Blow +27 Power
Attacks the target's vital points with 4561 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
84
4561
Blinding Blow +28 Power
Attacks the target's vital points with 4588 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
85
4588
Blinding Blow +29 Power
Attacks the target's vital points with 4614 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
85
4614
Blinding Blow +30 Power
Attacks the target's vital points with 4640 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
85
4640