
Abyss Walker
Quest: Trial of the Seeker, Testimony of Fate, Test of the Searcher
Skills:
40
43
46
49
52
55
58
60
61
62
64
66
68
70
72
74
76
All
Level 40
Name and description
SP
Active
Magic
Spellbook
Attribute

Allows user to stealthily approach the enemy from behind. Target cancel is possible.
28000
Active
No
No

Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP.
28000
Toggle
No
No

Increases Critical Damages by 139. Continuously consumes MP proportionately to the user's level.
28000
Toggle
No
No

Increases P. Atk. by 20.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
9300
Passive
No
No

Increases P. Atk. by 21.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
9300
Passive
No
No

Increases P. Atk. by 23.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
9300
Passive
No
No

Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
9300
Passive
No
No

Increases P. Def. by 16.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
9300
Passive
No
No

Increases P. Def. by 17.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
9300
Passive
No
No

Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
9300
Active
No
No

Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
9300
Active
No
No

Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
9300
Active
No
No

Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
9300
Active
No
No

Attacks the target's vital points with 1176 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
9300
Active
No
No

Attacks the target's vital points with 1249 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
9300
Active
No
No

There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door,
and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys.
28000
Active
No
No

Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
9300
Active
Yes


Inflicts dark damage on the target with 50 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
9300
Active
Yes


Inflicts dark damage on the target with 52 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
9300
Active
Yes


Throws the enemy into confusion, changing their target of attack.
28000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
30 Power and decreasing their Speed by 20% for 1 minute.
14000
Active
Yes


Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
31 Power and decreasing their Speed by 20% for 1 minute.
14000
Active
Yes


Attacks the enemy with 246 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
9300
Active
No
No

Attacks the enemy with 262 Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
9300
Active
No
No

Attacks the enemy with 278 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
9300
Active
No
No
Level 43
Name and description
SP
Active
Magic
Spellbook
Attribute

Increases Critical Damages by 166. Continuously consumes MP proportionately to the user's level.
29000
Toggle
No
No

Increases P. Atk. by 25 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
9600
Passive
No
No

Increases P. Atk. by 26.6 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
9600
Passive
No
No

Increases P. Atk. by 28.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
9600
Passive
No
No

Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running.
29000
Passive
No
No

Increases P. Def. by 18.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
9600
Passive
No
No

Increases P. Def. by 19.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
9600
Passive
No
No

Increases P. Def. by 21.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
9600
Passive
No
No

Supplements P. Atk. with 1325 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
9600
Active
No
No

Supplements P. Atk. with 1405 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
9600
Active
No
No

Supplements P. Atk. with 1488 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
9600
Active
No
No

Attacks the target's vital points with 1325 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
9600
Active
No
No

Attacks the target's vital points with 1405 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
9600
Active
No
No

Attacks the target's vital points with 1488 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
9600
Active
No
No

There is a 100% chance to open a level 2 door, a 5% chance to open a level 3 door, and 90%
chance to open a level 44 treasure chest. Requires 6 Thief Keys.
29000
Active
No
No

Inflicts dark damage on the target with 53 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
9600
Active
Yes


Inflicts dark damage on the target with 55 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
9600
Active
Yes


Inflicts dark damage on the target with 57 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
9600
Active
Yes


Throws the enemy into confusion, changing their target of attack.
29000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
33 Power and decreasing their Speed by 20% for 1 minute.
14000
Active
Yes


Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
34 Power and decreasing their Speed by 20% for 1 minute.
14000
Active
Yes


Attacks the enemy with 295 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
9600
Active
No
No

Attacks the enemy with 313 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
9600
Active
No
No

Attacks the enemy with 331 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
9600
Active
No
No
Level 46
Name and description
SP
Active
Magic
Spellbook
Attribute

Increases Critical Damages by 196. Continuously consumes MP proportionately to the user's level.
38000
Toggle
No
No

Increases P. Atk. by 30.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
13000
Passive
No
No

Increases P. Atk. by 32.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
13000
Passive
No
No

Increases P. Atk. by 34.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
13000
Passive
No
No

Increases HP Recovery Bonus by 3.5 and MP Recovery Bonus by 2 when running.
38000
Passive
No
No

Increases P. Def. by 22.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
13000
Passive
No
No

Increases P. Def. by 23.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
13000
Passive
No
No

Increases P. Def. by 24.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
13000
Passive
No
No

Supplements P. Atk. with 1574 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
13000
Active
No
No

Supplements P. Atk. with 1664 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
13000
Active
No
No

Supplements P. Atk. with 1757 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
13000
Active
No
No

Attacks the target's vital points with 1574 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
13000
Active
No
No

Attacks the target's vital points with 1664 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
13000
Active
No
No

Attacks the target's vital points with 1757 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
13000
Active
No
No

There is a 100% chance to open a level 2 door, a 30% chance to open a level 3 door,
and 90% chance to open a level 48 treasure chest. Requires 7 Thief Keys.
38000
Active
No
No

Inflicts dark damage on the target with 58 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
13000
Active
Yes


Inflicts dark damage on the target with 60 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
13000
Active
Yes


Inflicts dark damage on the target with 61 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
13000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
38000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
36 Power and decreasing their Speed by 20% for 1 minute.
19000
Active
Yes


Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
37 Power and decreasing their Speed by 20% for 1 minute.
19000
Active
Yes


Attacks the enemy with 350 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
13000
Active
No
No

Attacks the enemy with 370 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
13000
Active
No
No

Attacks the enemy with 391 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
13000
Active
No
No
Level 49
Name and description
SP
Active
Magic
Spellbook
Attribute

Increases Critical Damages by 229. Continuously consumes MP proportionately to the user's level.
61000
Toggle
No
No

Increases P. Atk. by 36.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
20000
Passive
No
No

Increases P. Atk. by 38.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
20000
Passive
No
No

Increases P. Atk. by 40.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
20000
Passive
No
No

Increases HP Recovery Bonus by 4 and MP Recovery Bonus by 2.1 when running.
61000
Passive
No
No

Increases P. Def. by 25.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
20000
Passive
No
No

Increases P. Def. by 27 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
20000
Passive
No
No

Increases P. Def. by 28.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
20000
Passive
No
No

Supplements P. Atk. with 1853 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
20000
Active
No
No

Supplements P. Atk. with 1953 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
20000
Active
No
No

Supplements P. Atk. with 2057 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
20000
Active
No
No

Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 44 HP every second.
61000
Active
No
No

Attacks the target's vital points with 1853 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
20000
Active
No
No

Attacks the target's vital points with 1953 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
20000
Active
No
No

Attacks the target's vital points with 2057 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
20000
Active
No
No

Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
61000
Active
No
No

Inflicts dark damage on the target with 63 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
20000
Active
Yes


Inflicts dark damage on the target with 65 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
20000
Active
Yes


Inflicts dark damage on the target with 66 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
20000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
61000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
39 Power and decreasing their Speed by 20% for 1 minute.
31000
Active
Yes


Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
40 Power and decreasing their Speed by 20% for 1 minute.
31000
Active
Yes


Poisons the target, causing loss of 41 HP per second for 30 seconds.
61000
Active
Yes
No

Attacks the enemy with 412 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
20000
Active
No
No

Attacks the enemy with 434 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
20000
Active
No
No

Attacks the enemy with 457 Power added to P. Atk., and inflicts Bleed causing loss of 44 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
20000
Active
No
No
Level 52
Name and description
SP
Active
Magic
Spellbook
Attribute

Increases the number of buffs an individual can receive by 1.
-
Passive
No

-

Increases Critical Damages by 266. Continuously consumes MP proportionately to the user's level.
88000
Toggle
No
No

Increases P. Atk. by 42.7 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
29000
Passive
No
No

Increases P. Atk. by 45 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
29000
Passive
No
No

Increases P. Atk. by 47.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
29000
Passive
No
No

Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.2 when running.
88000
Passive
No
No

Increases P. Def. by 29.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
29000
Passive
No
No

Increases P. Def. by 30.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
29000
Passive
No
No

Increases P. Def. by 32.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
29000
Passive
No
No

Supplements P. Atk. with 2164 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
29000
Active
No
No

Supplements P. Atk. with 2274 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
29000
Active
No
No

Supplements P. Atk. with 2388 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
29000
Active
No
No

Attacks the target's vital points with 2164 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
29000
Active
No
No

Attacks the target's vital points with 2274 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
29000
Active
No
No

Attacks the target's vital points with 2388 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
29000
Active
No
No

Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
88000
Active
No
No

There is a 100% chance to open a level 2 door, a 75% chance to open a level 3 door, and 90% chance to open a level 52
treasure chest. Requires 8 Thief Keys.
88000
Active
No
No

Inflicts dark damage on the target with 68 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
29000
Active
Yes


Inflicts dark damage on the target with 70 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
29000
Active
Yes


Inflicts dark damage on the target with 72 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
29000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
88000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
39 Power and decreasing their Speed by 20% for 1 minute.
44000
Active
Yes


Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
40 Power and decreasing their Speed by 20% for 1 minute.
44000
Active
Yes


Attacks the enemy with 481 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
29000
Active
No
No

Attacks the enemy with 506 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
29000
Active
No
No

Attacks the enemy with 531 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
29000
Active
No
No
Level 55
Name and description
SP
Active
Magic
Spellbook
Attribute

For 30 seconds, increases Evasion by 25, physical attack skill Evasion Rate by 40%, and Resistance to buff-canceling attacks by 80.
116000
Active
No
No

Increases Critical Damages by 306. Continuously consumes MP proportionately to the user's level.
116000
Toggle
No
No

Increases the maximum height user can fall without taking damage by 100.
116000
Passive
No
No

Increases P. Atk. by 49.9 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
39000
Passive
No
No

Increases P. Atk. by 52.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
39000
Passive
No
No

Increases P. Atk. by 55 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
39000
Passive
No
No

Increases P. Def. by 33.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
39000
Passive
No
No

Increases P. Def. by 34.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
39000
Passive
No
No

Increases P. Def. by 36.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
39000
Passive
No
No

Supplements P. Atk. with 2505 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
39000
Active
No
No

Supplements P. Atk. with 2625 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
39000
Active
No
No

Supplements P. Atk. with 2748 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
39000
Active
No
No

Attacks the target's vital points with 2505 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
39000
Active
No
No

Attacks the target's vital points with 2625 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
39000
Active
No
No

Attacks the target's vital points with 2748 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
39000
Active
No
No

Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.
116000
Active
No
No

Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
116000
Active
No
No

There is a 100% chance to open a door below level 3, and 90% chance to open a level
56 treasure chest. Requires 10 Thief Keys.
116000
Active
No
No

Inflicts dark damage on the target with 73 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
39000
Active
Yes


Inflicts dark damage on the target with 75 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
39000
Active
Yes


Inflicts dark damage on the target with 77 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
39000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
116000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
45 Power and decreasing their Speed by 20% for 1 minute.
58000
Active
Yes


Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
46 Power and decreasing their Speed by 20% for 1 minute.
58000
Active
Yes


Attacks the enemy with 557 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
39000
Active
No
No

Attacks the enemy with 584 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
39000
Active
No
No

Attacks the enemy with 611 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
39000
Active
No
No
Level 58
Name and description
SP
Active
Magic
Spellbook
Attribute

Increases the user's success rate of vital point attacks by 10% for 2 minutes. Requires a dagger.
126000
Active
No
No

Increases Critical Damages by 349. Continuously consumes MP proportionately to the user's level.
126000
Toggle
No
No

Increases P. Atk. by 57.7 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
42000
Passive
No
No

Increases P. Atk. by 60.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
42000
Passive
No
No

Increases P. Atk. by 63.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
42000
Passive
No
No

Increases P. Def. by 37.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
42000
Passive
No
No

Increases P. Def. by 39.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
42000
Passive
No
No

Increases P. Def. by 40.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
42000
Passive
No
No

Supplements P. Atk. with 2875 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
42000
Active
No
No

Supplements P. Atk. with 3004 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
42000
Active
No
No

Supplements P. Atk. with 3136 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
42000
Active
No
No

Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 54 HP every second.
126000
Active
No
No

Attacks the target's vital points with 2505 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
42000
Active
No
No

Attacks the target's vital points with 2625 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
42000
Active
No
No

Attacks the target's vital points with 2748 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
42000
Active
No
No

Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.
126000
Active
No
No

Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
126000
Active
No
No

Inflicts dark damage on the target with 78 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
42000
Active
Yes


Inflicts dark damage on the target with 80 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
42000
Active
Yes


Inflicts dark damage on the target with 82 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
42000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
126000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
45 Power and decreasing their Speed by 20% for 1 minute.
63000
Active
Yes


Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
46 Power and decreasing their Speed by 20% for 1 minute.
63000
Active
Yes


Poisons the target, causing loss of 50 HP per second for 30 seconds.
126000
Active
Yes
No

Attacks the enemy with 557 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
42000
Active
No
No

Attacks the enemy with 584 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
42000
Active
No
No

Attacks the enemy with 611 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
42000
Active
No
No
Level 60
Name and description
SP
Active
Magic
Spellbook
Attribute

Increases Critical Damages by 379. Continuously consumes MP proportionately to the user's level.
181000
Toggle
No
No

Increases P. Atk. by 66.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
91000
Passive
No
No

Increases P. Atk. by 69 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
91000
Passive
No
No

Increases P. Def. by 42 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
91000
Passive
No
No

Increases P. Def. by 43.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
91000
Passive
No
No

Supplements P. Atk. with 3271 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
91000
Active
No
No

Supplements P. Atk. with 3408 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
91000
Active
No
No

Attacks the target's vital points with 3271 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
91000
Active
No
No

Attacks the target's vital points with 3408 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
91000
Active
No
No

Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.
181000
Active
No
No

Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
181000
Active
No
No

There is a 100% chance to open a door below level 3,
and 90% chance to open a level 60 treasure chest. Requires 11 Thief Keys.
181000
Active
No
No

Inflicts dark damage on the target with 84 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
91000
Active
Yes


Inflicts dark damage on the target with 85 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
91000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
181000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
51 Power and decreasing their Speed by 20% for 1 minute.
181000
Active
Yes


Attacks the enemy with 727 Power added to P. Atk., and inflicts Bleed causing loss of 54 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
91000
Active
No
No

Attacks the enemy with 758 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
91000
Active
No
No
Level 61
Name and description
SP
Active
Magic
Spellbook
Attribute

Increases the number of buffs an individual can receive by 2.
-
Passive
No

No
Level 62
Name and description
SP
Active
Magic
Spellbook
Attribute

Increases Critical Damages by 410. Continuously consumes MP proportionately to the user's level.
270000
Toggle
No
No

Increases P. Atk. by 71.9 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
130000
Passive
No
No

Increases P. Atk. by 74.9 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
130000
Passive
No
No

Increases HP Recovery Bonus by 5 and MP Recovery Bonus by 2.3 when running.
270000
Passive
No
No

Increases P. Def. by 44.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
130000
Passive
No
No

Increases P. Def. by 46.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
130000
Passive
No
No

Supplements P. Atk. with 3548 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
130000
Active
No
No

Supplements P. Atk. with 3690 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
130000
Active
No
No

Attacks the target's vital points with 3548 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
130000
Active
No
No

Attacks the target's vital points with 3690 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
130000
Active
No
No

Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.
270000
Active
No
No

Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
270000
Active
No
No

Inflicts dark damage on the target with 87 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
130000
Active
Yes


Inflicts dark damage on the target with 89 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
130000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
270000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
53 Power and decreasing their Speed by 20% for 1 minute.
270000
Active
Yes


Attacks the enemy with 789 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
130000
Active
No
No

Attacks the enemy with 820 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
130000
Active
No
No
Level 64
Name and description
SP
Active
Magic
Spellbook
Attribute

Increases Critical Damages by 443. Continuously consumes MP proportionately to the user's level.
300000
Toggle
No
No

Increases P. Atk. by 78 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
150000
Passive
No
No

Increases P. Atk. by 81.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
150000
Passive
No
No

Increases P. Def. by 48 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
150000
Passive
No
No

Increases P. Def. by 49.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
150000
Passive
No
No

Supplements P. Atk. with 3834 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
150000
Active
No
No

Supplements P. Atk. with 3980 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
150000
Active
No
No

Attacks the target's vital points with 3834 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
150000
Active
No
No

Attacks the target's vital points with 3980 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
150000
Active
No
No

Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.
300000
Active
No
No

Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
300000
Active
No
No

There is a 100% chance to open a door below level 3, and 90% chance to open a level 64 treasure chest.
Requires 13 Thief Keys.
300000
Active
No
No

Inflicts dark damage on the target with 43 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
150000
Active
Yes


Inflicts dark damage on the target with 43 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
150000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
300000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
56 Power and decreasing their Speed by 20% for 1 minute.
300000
Active
Yes


Attacks the enemy with 852 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
150000
Active
No
No

Attacks the enemy with 885 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
150000
Active
No
No
Level 66
Name and description
SP
Active
Magic
Spellbook
Attribute

Increases the user's success rate of vital point attacks by 15% for 2 minutes. Requires a dagger.
370000
Active
No
No

Increases Critical Damages by 475. Continuously consumes MP proportionately to the user's level.
370000
Toggle
No
No

Increases P. Atk. by 84.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
180000
Passive
No
No

Increases P. Atk. by 87.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
180000
Passive
No
No

Increases P. Def. by 51.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
180000
Passive
No
No

Increases P. Def. by 52.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
180000
Passive
No
No

Supplements P. Atk. with 4127 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
180000
Active
No
No

Supplements P. Atk. with 4275 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
180000
Active
No
No

Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 62 HP every second.
370000
Active
No
No

Attacks the target's vital points with 4127 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
180000
Active
No
No

Attacks the target's vital points with 4275 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
180000
Active
No
No

Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.
370000
Active
No
No

Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
370000
Active
No
No

Attacks the target's vital points with 2751 Power added to P. Atk. and turns his/her back to you.
Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
180000
Active
No
No

Attacks the target's vital points with 2850 Power added to P. Atk. and turns his/her back to you.
Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
180000
Active
No
No

Inflicts dark damage on the target with 94 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
180000
Active
Yes


Inflicts dark damage on the target with 96 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
180000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
370000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
58 Power and decreasing their Speed by 20% for 1 minute.
370000
Active
Yes


Poisons the target, causing loss of 58 HP per second for 30 seconds.
370000
Active
Yes
No

Attacks the enemy with 917 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
180000
Active
No
No

Attacks the enemy with 950 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
180000
Active
No
No
Level 68
Name and description
SP
Active
Magic
Spellbook
Attribute

Increases Critical Damages by 509. Continuously consumes MP proportionately to the user's level.
460000
Toggle
No
No

Increases P. Atk. by 90.5 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
230000
Passive
No
No

Increases P. Atk. by 93.7 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
230000
Passive
No
No

Increases HP Recovery Bonus by 5.5 and MP Recovery Bonus by 2.4 when running.
460000
Passive
No
No

Increases P. Def. by 54.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
230000
Passive
No
No

Increases P. Def. by 55.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
230000
Passive
No
No

Supplements P. Atk. with 4425 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
230000
Active
No
No

Supplements P. Atk. with 4575 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
230000
Active
No
No

Attacks the target's vital points with 4425 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
230000
Active
No
No

Attacks the target's vital points with 4575 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
230000
Active
No
No

Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.
460000
Active
No
No

Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
460000
Active
No
No

There is a 100% chance to open a door below level 3,
and 90% chance to open a level 68 treasure chest. Requires 15 Thief Keys.
460000
Active
No
No

Attacks the target's vital points with 2850 Power added to P. Atk. and turns his/her back to you.
Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
230000
Active
No
No

Attacks the target's vital points with 3050 Power added to P. Atk. and turns his/her back to you.
Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
230000
Active
No
No

Inflicts dark damage on the target with 97 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
230000
Active
Yes


Inflicts dark damage on the target with 99 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
230000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
460000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
59 Power and decreasing their Speed by 20% for 1 minute.
460000
Active
Yes


Attacks the enemy with 984 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
230000
Active
No
No

Attacks the enemy with 1017 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
230000
Active
No
No
Level 70
Name and description
SP
Active
Magic
Spellbook
Attribute

Increases Critical Damages by 542. Continuously consumes MP proportionately to the user's level.
580000
Toggle
No
No

Increases P. Atk. by 96.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
290000
Passive
No
No

Increases P. Atk. by 100 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
290000
Passive
No
No

Increases P. Def. by 57.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
290000
Passive
No
No

Increases P. Def. by 59.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
290000
Passive
No
No

Supplements P. Atk. with 4425 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
290000
Active
No
No

Supplements P. Atk. with 4575 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
290000
Active
No
No

Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 67 HP every second.
580000
Active
No
No

Attacks the target's vital points with 4726 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
290000
Active
No
No

Attacks the target's vital points with 4878 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
290000
Active
No
No

Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.
580000
Active
No
No

Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
580000
Active
No
No

Attacks the target's vital points with 3151 Power added to P. Atk. and turns his/her back to you.
Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
290000
Active
No
No

Attacks the target's vital points with 3252 Power added to P. Atk. and turns his/her back to you.
Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
290000
Active
No
No

Inflicts dark damage on the target with 100 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
290000
Active
Yes


Inflicts dark damage on the target with 102 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
290000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
580000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
59 Power and decreasing their Speed by 20% for 1 minute.
580000
Active
Yes


Attacks the enemy with 1051 Power added to P. Atk., and inflicts Bleed causing loss of 62 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
290000
Active
No
No

Attacks the enemy with 1084 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
290000
Active
No
No
Level 72
Name and description
SP
Active
Magic
Spellbook
Attribute

Increases Critical Damages by 576. Continuously consumes MP proportionately to the user's level.
710000
Toggle
No
No

Increases P. Atk. by 103.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
350000
Passive
No
No

Increases P. Atk. by 106.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
350000
Passive
No
No

Increases P. Def. by 60.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
350000
Passive
No
No

Increases P. Def. by 62.3 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
350000
Passive
No
No

Supplements P. Atk. with 5029 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
350000
Active
No
No

Supplements P. Atk. with 5180 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
350000
Active
No
No

Attacks the target's vital points with 5029 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
350000
Active
No
No

Attacks the target's vital points with 5180 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
350000
Active
No
No

Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.
710000
Active
No
No

Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
710000
Active
No
No

There is a 100% chance to open a door below level 3, and 90% chance to open alevel 72 treasure chest. Requires 17 Thief Keys.
710000
Active
No
No

Attacks the target's vital points with 3353 Power added to P. Atk. and turns his/her back to you.
Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
350000
Active
No
No

Attacks the target's vital points with 3453 Power added to P. Atk. and turns his/her back to you.
Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
350000
Active
No
No

Inflicts dark damage on the target with 104 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
350000
Active
Yes


Inflicts dark damage on the target with 105 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
350000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
710000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
63 Power and decreasing their Speed by 20% for 1 minute.
710000
Active
Yes


Attacks the enemy with 1118 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
350000
Active
No
No

Attacks the enemy with 1151 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
350000
Active
No
No
Level 74
Name and description
SP
Active
Magic
Spellbook
Attribute

Increases the user's success rate of vital point attacks by 20% for 2 minutes. Requires a dagger.
1180000
Active
No
No

During Evasion, counters by stunning the enemy and renders him senseless.
-
Passive
No

No

Increases Critical Damages by 609. Continuously consumes MP proportionately to the user's level.
1180000
Toggle
No
No

Increases P. Atk. by 109.6 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
590000
Passive
No
No

Increases P. Atk. by 112.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
590000
Passive
No
No

Increases HP Recovery Bonus by 6 and MP Recovery Bonus by 2.5 when running.
1180000
Passive
No
No

Increases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
590000
Passive
No
No

Increases P. Def. by 65.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor.
590000
Passive
No
No

Supplements P. Atk. with 5330 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
590000
Active
No
No

Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with
a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
590000
Active
No
No

Attacks the target's vital points with 5330 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
590000
Active
No
No

Attacks the target's vital points with 5479 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
590000
Active
No
No

Detonates a sand bomb to decrease the enemy's Accuracy by 12 for 30 seconds.
1180000
Active
No
No

Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
1180000
Active
No
No

Attacks the target's vital points with 3553 Power added to P. Atk. and turns his/her back to you.
Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
590000
Active
No
No

Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you.
Increases Speed by 40. Requires a dagger. Over-hit and Half-kill are possible.
590000
Active
No
No

Inflicts dark damage on the target with 107 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
590000
Active
Yes


Inflicts dark damage on the target with 108 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
590000
Active
Yes


Throws the enemy into confusion, changing their target of attack.
1180000
Active
Yes
No

Temporarily freezes the surrounding air, inflicting Water damage on the enemy with
65 Power and decreasing their Speed by 20% for 1 minute.
1180000
Active
Yes


Poisons the target, causing loss of 63 HP per second for 30 seconds.
1180000
Active
Yes
No

Attacks the enemy with 1185 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
590000
Active
No
No

Attacks the enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per
second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
590000
Active
No
No
Level 76
Name and description
SP
Active
Magic
Spellbook
Attribute

Increases the number of buffs an individual can receive by 3.
-
Passive
No

-

Increases the number of buffs an individual can receive by 4.
-
Passive
No

-